a little more character. a clearer first step.

four refinements and four new animated flows, built by separate fable sessions.

previous fifteensaved onboarding
01 · refinement

cc carries the thread, refined

the role you type now labels the card on stage and carries into the bundle, preference chips echo into the review card, layout uses percentages so nothing overflows narrow stages, and cc no longer ends hidden behind the bundle on slide two.

02 · refinement

check-off plan v2

same plan-and-meter story, but rebuilt on percent layout with clearer pacing, the odd fake eye removed, a role field that lands on the interview block, and a live checklist that really fills the meter.

03 · refinement

you get the plan either way

percent-based stage that fits mobile, a clearer three-beat story with tighter one-shot pacing and stable rest poses, shorter copy, and working inputs that echo the path, crew preference, and target role into each scene.

04 · refinement

cc asks first

props now use percent positions so nothing overflows a 300px stage, each slide gets one distinct 2.4 to 3 second beat that lands in a stable readable pose, and the chips and role field echo into the scene and the final notes instead of shrinking away, with fake defaults replaced by honest not-answered states.

05 · new

cc sets the pace

an experimental pace picker rearranges a sample week of personal plan steps and reminders, without scheduling crew meetings.

06 · new

cc lines up the week

a calm three-beat story that shows the real value chain: a target role becomes a handful of dated moves, a crew arrives to keep the same week, and a working input lets the visitor put their own role at the top of the stage.

07 · new

dry run

the user rehearses the real crew-first flow in three taps, typing a target role, watching the plan draft in the background, and picking a crew preference, so the interaction teaches exactly what the product will ask.

08 · new

pull up a chair

one table carries the whole story: the role you type lands as a posting, it becomes three dated steps, then chairs slide in and the crew sits down, so plan and people show as one growing scene instead of a menu.